using UnityEngine;
using System.Collections;

public static class ItemList {
	
	//These are the lists of items that can be turned into something else. Some things are finished products, 
	//like tools, and hence not on here
	
	public static ArrayList allItems = new ArrayList();
	
	//ores
	public static ArrayList ironOre = new ArrayList();
	public static ArrayList tinOre = new ArrayList();
	public static ArrayList aluminumOre = new ArrayList();
	public static ArrayList copperOre = new ArrayList();
	public static ArrayList zincOre = new ArrayList();
	
	//bars
	public static ArrayList ironBars = new ArrayList();
	public static ArrayList tinBars = new ArrayList();
	public static ArrayList aluminumBars = new ArrayList();
	public static ArrayList copperBars = new ArrayList();
	public static ArrayList zincBars = new ArrayList();
	public static ArrayList brassBars = new ArrayList();
	public static ArrayList bronzeBars = new ArrayList();
	public static ArrayList coalBars = new ArrayList();
	public static ArrayList galvanizedSteelBars = new ArrayList();
	public static ArrayList steelBars = new ArrayList();
	
	//robotstuff
	public static ArrayList arms = new ArrayList();
	public static ArrayList heads = new ArrayList();
	public static ArrayList legs = new ArrayList();
	public static ArrayList tanks = new ArrayList();
	public static ArrayList torsos = new ArrayList();
}
